Intrio-Advanced User Interfaces
Interfacing to the human body and the computer is the focus of
Intrio furniture. As computers become more intertwined with humans and our everyday lifes,
the focus on this is to make the user hardware/body interface as natural as possible, and
comfortable for extended periods, thus maximizing the bandwidth/communication between the
two, making immersive media more effective. The furniture will besigned to move with the
body, support evenly/correctly, keep necessary computer input movement to a minimum, and
be very comfortable. As such the focus here will be on body supports and computer/sensory
I/O. Much of the focus is devoted to keeping the human body comfortable for extended
periods of time, and to minimize repititive injuries by limiting range of motion to most
efficient areas, with as little motion as necessary to get the job done.
Furniture:
- Electric Chair, right now the main part of the work is to
support the body, the way it is currently going to look is similar to if you put yourself
into a articulated spacesuit, and then cut it in half. When I get proper skills designing
hardware computer interfaces, making the "appendages" active (say as cue to
shift position), 3DOF and eventually 6DOF platform movement, tactile feedback, heat will
be added. Differing foams and gels are being investigated for effectiveness.
- Passive Chair/Couch: Just a comfortable chair with the
capability to extend to a completly flat surface for sleeping, upright for sitting,
reclined (neutral body position is supported). Seamless modular design allows several to
be placed side by side for couch/king sized bed performance. Padding is extremely
comfortable 2" foam with gel like surface conforms to a wide range of body positions
and types. Perfect for either sitting or sleeping. Design allows for easy assembly
dissasembly for compact transport.
- Active Chair: Based on articulated robotic arms,
configured in an leaf vein type format. It's design will allow a wide range of body types
to be seated comfortably.
- Float Tank: Have your normal sensations drift away
as you float effortlessly on body temperature salt water.
Hand Interface:
a meld of technology the mouse and the keyboard, it's advanced
design lets the user switch between typing, 2d navigation, editing, numeric entry, 3d
navigation with a minimum of fuss, and a more optimized/ergonomic design for increased
comfort. Flash Ram Custom programable keys, battery option for use with notebooks and
other computers.
- Adaptive (ideal for multiple users)
- Fixed (low cost version available in serveral sizes)
- Custom (we take a mold of your hand for a custom fit)
- Wireframe (used for tactile feedback)
Projection:
- Using a section of torus or parabole as a projection surface using
cellular projection methods for wide range of vision.
- Integrating it with various optical techiniques to create the
perception of depth.